Ink & Initiative is a character sheet maker and a tracker for your game sessions. Build your character, then keep track of hit points, spell slots, conditions, cover and rests while you play.
Use it online with your party through a shared Google Drive folder, or keep your character as a file on your own device. Once the page has loaded, the sheet keeps working without internet.
Your game master can share the campaign in one of two ways:
ink-initiative.pages.dev/#folder=… and opens this site with your campaign’s folder already filled in. Open it yourself, on your own device, and your party loads.Either way, your browser remembers the party, so next time the site opens straight to it. It’s remembered per device, so open the link once on each phone or computer you use.
Switching campaigns? Each campaign has its own party link. Open the link for the campaign you want, and the site switches to that party. Game masters: after opening a different folder, press Copy link again, since the link changes with the campaign.
Open Edit Character and pick a name from Party.
You only do this once. After that, saving is one click. Your group sees your changes within a minute.
Save often. Changes you haven’t saved are lost when you close the page.
Keep your character as a file on your own device instead. Nothing is sent to Google.
The file includes your hit points, spell slots and other counters. To show your group, send them the file and they can import it too. Export again after each session, since changes are only in the file once you export.
To show one character to someone without giving them the whole party, open it and choose File > Share this character. The site copies a link that opens only that sheet.
Why Stop sharing doesn’t always work
Your campaign folder is shared with a link so your group can see the party. Everything inside a shared folder is shared the same way, automatically. So:
Choose File > Delete character. The file goes to the Google Drive bin, and you can bring it back within 30 days.
Hit points, spell slots and other counters are saved with your character when you press Save character. Until then, they stay on this device.
No internet? You’ll see the party from your last visit.
A feature or item can change numbers on the sheet. Write them in its Modifier box, separated by commas: AC +1, WIS save +PB. Changed numbers show in gold. Hover one to see where the bonus comes from.
What you can change
| Write | Changes |
|---|---|
STR DEX CON INT WIS CHA | The ability score (its modifier, saves, skills and attacks follow) |
STR save … CHA save | One saving throw |
All saves | Every saving throw |
Any skill: Perception, Stealth… | That skill, and its passive score |
Passive Perception Passive Insight Passive Investigation | The passive score only |
AC | Armor Class |
HP | Maximum hit points |
Initiative | Initiative |
Speed Climb Swim Fly Burrow | Walking speed, or another movement type |
Darkvision Blindsight Tremorsense Truesight | That sense’s range |
Spell DC Spell attack | Spell save DC, spell attack bonus |
Melee attack Ranged attack | Weapon attack bonus |
Melee damage Ranged damage | Weapon damage bonus |
How to change it
| Write | Means | Example |
|---|---|---|
+ | Add | AC +1 |
- | Subtract | Speed -10 |
= | Set a base value. Other bonuses still add on top. Works on AC, HP, speeds and senses. | AC =13+DEX (Mage Armor) |
= on an ability | The score becomes at least this | STR =21 (Belt of Giant Strength) |
Values
| Write | Means | Example |
|---|---|---|
2, 10… | A number | Speed +10 |
STR … CHA | That ability’s modifier | All saves +CHA |
PB | Proficiency bonus | AC +PB |
LVL | Character level | HP +LVL |
+ - * / | Combine values (division rounds down) | HP +2*LVL |
min 1 | Never lower than 1 | STR save +WIS min 1 |
Dice (Bless), advantage and “only when…” bonuses can’t be written as a modifier. They stay in the description.
Some bonuses come and go during play. They live in Active Buffs on the Home tab.
| Where the modifier is | When it counts |
|---|---|
| A feature or fighting style | Always |
| A feature, fighting style or item with Situational ticked | Only while its switch under Active Buffs is on (an item must also be equipped, and attuned if it needs it) |
| An item | While it’s Equipped, and Attuned if it needs attunement |
| An Active Buffs pill | While the pill is there. Remove the pill (×) and the bonus goes with it. |
When you add a spell to Active Buffs, a box opens for its modifier. Leave it empty for a spell with no number. Click a pill to change its modifier later. Rests leave Active Buffs and situational switches as they are, since some spells last for hours or days.
Examples
| Feature, item or spell | Modifier |
|---|---|
| Aura of Protection (Situational) | All saves +CHA min 1 |
| Rage (Situational) | Melee damage +2 |
| Tough | HP +2*LVL |
| Defense (fighting style) | AC +1 |
| Archery (fighting style) | Ranged attack +2 |
| Dueling (fighting style, Situational) | Melee damage +2 |
| Ring of Protection (item) | AC +1, All saves +1 |
| Shield of Faith (buff) | AC +2 |
| Barkskin (buff) | AC =17 |
| Fly (buff) | Fly +60 |
| Dark Augmentation | STR save +WIS min 1, DEX save +WIS min 1, CON save +WIS min 1, Speed +5 |
Anyone with the folder link can see every character in it.
Shortcut: you can set the link to Editor instead of adding emails. But then anyone with the link can change the characters, so only give the link to your group.
Every Editor of the campaign folder can save over any character in it, not only their own. The site asks before replacing someone else’s character, but it doesn’t stop them.
Only the player who first saved a character, or the folder’s owner, can delete it.
Saved over by mistake? In Google Drive, right-click the character’s file and choose File information > Manage versions. Download the earlier version, then open it with File > Import .md file and save. Drive keeps old versions for 30 days.
Players can still save their own character, but only view the others.
To add a new character, a player needs to be an Editor again for a moment. This works only in a folder in My Drive, not in a shared drive.
Unofficial fan tool by Twumato. It is not affiliated with, endorsed, sponsored or approved by Wizards of the Coast. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC.
Spells, equipment, feats, backgrounds, races and rules text come from these sources through the Open5e API. All of it is licensed under CC BY 4.0, and the text has been reformatted for this sheet.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.
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“Opened food can” and “Mona lisa” by Delapouite, “Campfire”, “Supersonic arrow” and “Spinning sword” by Lorc, and “D10” by Skoll, from game-icons.net, licensed under CC BY 3.0. Only the icon shapes are used, recoloured to match the sheet.
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